Triggered by user's face moving on horizontal axis in camera feed Triggered by user's face leaning forward/backward ĭefault Live2D Animation Standard Parameters (last revised ) A sample avatar (.avatar file, Live2D runtimes, and Live2D sources) using the extended parameters can be found here. The Extended Parameter Set which aims to improve on the expressivity of Live2D avatars and map key tracking inputs that otherwise would be used only for 3D avatars. The Default one which is the most widespread and works with virtually all vtubing platforms. PARAM_ANGLE_X).Īnimaze supports two distinct Animation Standards for Live2D avatars: ParamAngleX) or upper-snake case (legacy live2D naming convention - e.g. Motion Parameter ListĪnimaze fully supports the FaceRig motion parameter naming convention, so you can use both capitalized camel case (new Live2D naming convetion - e.g. Cubism 3.0 was released in Spring 2017, so if your model was created after, it is very likely to meet this requirement. To work with Animaze, your Live2D model must be exported with the Live2D Cubism Editor version 3.0 or higher. Live2D Model Requirements & File Structure: The old instructions that used to live on this page have been redacted, as they are no longer accurate. We have updated this documentation to reflect new improvements made to Animaze that make importing Live2D models much simpler. Remember, Live2D is included in all versions of Animaze by default - there is no need for a DLC to use Live2D characters. This guide is appropriate for all Live2D models, including models that you may have used as avatars in FaceRig! If you have a Live2D model that you would like to use as an Animaze avatar, this guide will tell you how to do it. Animaze makes it easy to turn almost any Live2D model into a fully-functioning avatar in a few simple steps.
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